Unity Editor tooling
Editor windows and pipelines that run inside Unity, using the official packages and public APIs. Nothing to run from a command line.
A small independent studio building Editor tooling for developers.
Shiroipapa Apps makes tools for two kinds of working day: inside the Unity Editor, and inside a code editor. The common thread is unglamorous work that is easy to get wrong by hand — moving data from one system to another, checking that nothing was lost on the way, and keeping a large project navigable.
Editor windows and pipelines that run inside Unity, using the official packages and public APIs. Nothing to run from a command line.
Moving localization data between systems, and then verifying the result cell by cell instead of spot-checking it.
Editor extensions that cut repetitive lookups in large codebases — scoped completion, navigation, and reports on what is unused.
Email shiroipapaapps@gmail.com — questions, bug reports, licence problems. See Support for what to include.